Cut a Rock Pickaxe Tier List
S/A/B/C ranks for the shop ladder -?what to buy now, not only what hits hardest later.
Pickaxes are the muscle behind every floor break in Cut a Rock. Duality Works stocks roughly 38-?1 tools in the shop ladder, from the free Stone Pickaxe to prestige Infinity Reign at about a 1.8 decillion mining multiplier. This tier list ranks them by progression value: how much a purchase accelerates your save at the moment you can afford it.
For mechanical how-to (equip rules, Day-4 free pickaxe, shop vs limited), read Pickaxes Guide. For the Cash order that funds these buys, read Make Money. Return to the Tier List Hub for rocks.
Tier rules
- S -?Buy or chase immediately when available; defines a new pace for the account.
- A -?Strong on-curve upgrades; buy soon after S priorities and machine basics.
- B -?Fine tools that can wait if Eyesight, Pocket, or cutter levels are behind.
- C -?Starters or low-impact holds you replace quickly.
Absolute multi does not equal tier. Infinity Reign is endgame S. Copper is early S. Stone is C even though every player owns it.
S-tier pickaxes
Copper Pickaxe -?early game S
- Cost: $3,000 Cash
- Multi: 150x (vs Stone 20x)
Copper is the first purchase that makes Cut a Rock feel like the trailer. Seven and a half times Stone’s multi for a price you can hit in the first focused session if Day-1 2x Money, Eyesight, and full backpack sells go right. Skip cosmetic detours until Copper is equipped.
Infinity Reign -?endgame S
- Cost: about 5.7 septillion Cash (prestige territory)
- Multi: about 1.8 decillion
The published peak of the ladder. You do not “rush” Infinity Reign in week one. It is S because nothing above it defines the meta once your Index, auras, machines, and Power already scale. Treat it as a destination, not a day-two checklist.
High-band apex neighbors (situational S when you are already deep)
Timebreaker (about 1.5 septillion Cash / 240 nonillion multi) and other apex names near Eternal Phoenix / Final Verdict sit in the same prestige conversation. Buy them only when the previous multi is clearly gating floors -?not because a Robux shortcut looked shiny.
A-tier pickaxes
Iron Pickaxe
- Cost: $25,000
- Multi: 1,100x
The natural follow-up after Copper once Uncommon sells and Pocket upgrades stabilize. Iron keeps Room pushes comfortable without demanding Crystal-tier Cash.
Golden Pickaxe
- Cost: $80,000
- Multi: 7,800x
Large jump that usually aligns with better cutter uptime. Buy when $80K does not wipe the Cash you need for Eyesight/Pocket catch-up.
Emerald Pickaxe
- Cost: $180,000
- Multi: 57,000x
A-tier when your machines can feed the faster clear speed. If cuts queue for minutes while Pocket is still tiny, spend on cutter/Pocket first, then Emerald.
Mid-ladder standouts (Amethyst, Sapphire, and peers)
Community clips cite Amethyst around 160 million multi and Sapphire around 8.6 billion multi as noticeable spikes during mid progression. Exact Cash tags move with patches; treat them as A when they are the next affordable shop step and your Power already reaches the rooms that justify the spend.
B-tier pickaxes
Crystal Pickaxe
- Cost: $690,000
- Multi: 410,000x
Strong on paper, B for many saves because $690K often arrives while Index hunting and machine slots still return more Cash per minute. Buy on-curve, not as a panic upgrade.
Shadow / Magma / Obsidian style mid names
These fill the ladder between early cash tools and elite prestige. They are B when they cost enough to delay permanent progress elsewhere. Prefer them over Robux impulse buys, but after Money 2x / anvil planning if you spend premium currency.
Elite cash picks (Rainbow Prism, Reaper’s Lantern, Abyss Raider-?
Published examples:
- Rainbow Prism -?~120 quadrillion Cash / ~10 sextillion multi
- Reaper’s Lantern -?~460 quadrillion / ~77 sextillion
- Abyss Raider -?~1.8 quintillion / ~560 sextillion
Huge numbers, still B relative to your life until you live in that Cash tier. They become A only when they are the next clear DPS gate.
C-tier pickaxes
Stone Pickaxe
- Cost: free starter
- Multi: 20x
Necessary, temporary, and quickly obsolete. Do not invest Robux into “upgrading Stone” via random passes -?earn Copper.
Any tool you outgear by a full band
Once Iron is on, Copper becomes emotional nostalgia. Once apex tools land, mid names are Index flex only. Keeping an obsolete pickaxe equipped is the real C-tier mistake.
Robux pickaxe trap tiers
Shop Robux bands (rough community mapping) run from low tens to over 10,000 R$ at Infinity Reign prestige prices. Early Robux pickaxes in the 70-?14 style band overlap Cash buys you should earn. Mid 246-?99 picks often lose to a 79 permanent 2x or a 249 bundle. High and elite Robux tags can approach or exceed the 1,396 total for all anvil passes.
Rule: Cash for Copper→Iron→Golden. Robux for starter pack 19, permanent 2x boosts, then anvil passes. Prestige Robux picks are vanity until the Tools ladder is done.
Suggested buy order (Cash)
- Hit Copper ($3K) ASAP.
- Stabilize Eyesight / Pocket / cutter as taught in Make Money.
- Iron ($25K) -?Golden ($80K) on-curve.
- Emerald / Crystal when machines keep up.
- Climb mid names without skipping Index materials.
- Prestige toward Timebreaker / Infinity Reign only with septillion-scale income.
Day-4 daily reward can grant a free next pickaxe -?time your Cash spends so the free step lands on a meaningful ladder jump, not a filler you would buy in ten minutes anyway.
How pickaxe tiers interact with rocks
Higher multis open floors where Uncommon and Rare boards replace Room 1’s 85% Common / 15% Uncommon / 0.1% Nova Prism beginner odds. A B-tier pickaxe that unlocks a better room can outvalue an A-tier multi that leaves you on the same board. Cross-check Rock Tier List and Rare Rocks when your goal is Index, not only Cash/min.
Patch caveat
Duality Works can insert names, reprice Cash tags, or adjust multis during weather / NEW UPDATE windows. After a patch, re-verify Copper and Infinity Reign anchors in the shop, then skim Latest Update. Relative early S / endgame S logic should survive; middle letter grades may shuffle.
Summary table (early anchors)
| Pickaxe | Cash | Multi | Tier |
|---|---|---|---|
| Stone | Free | 20x | C |
| Copper | $3,000 | 150x | S (early) |
| Iron | $25,000 | 1,100x | A |
| Golden | $80,000 | 7,800x | A |
| Emerald | $180,000 | 57,000x | A/B |
| Crystal | $690,000 | 410,000x | B |
| Infinity Reign | ~5.7 Sp | ~1.8 Dc | S (end) |
Equip the next S or A when it is truly next -?not when chat flexes a multi you cannot fund yet.
Frequently Asked Questions
Quick answers to the most common questions.
Is Copper Pickaxe really S-tier?
Yes for new saves. At $3,000 and 150x multi it is the strongest progression jump you can buy in the first session compared with Stone’s 20x.
What is the best pickaxe overall?
Infinity Reign sits at the top with roughly a 1.8 decillion multiplier, but it is an endgame prestige purchase.
Should I buy pickaxes with Robux?
Early ones usually no. Spend Robux on the starter pack, permanent 2x boosts, and anvil passes before mid-ladder Robux tools.
How many pickaxes are in Cut a Rock?
About 38-?1 depending on the patch. Always check the live shop after updates.
Where do I learn upgrade order beyond this list?
Follow the Make Money guide for Cash priorities and the Pickaxes guide for shop versus limited behavior.